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I think it's very close TBH and not significantly favoring one or the other. Hyper rolling has merits as well - the tempo boost from 3*ing a Xayah/J4/Fiora/Cait is big and saves you hp. In practice, it may appear that slow rolling is better, but not because of the simulation data: Slow rolling rolls after others have removed Malphites, Khazix, TF, Ziggs, Zoe, Poppy, etc from the pool, and pivoting is easier if desired. These changes result in much closer results between slow rolling and hyper rolling, although slow rolling is still better.
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What games still work with gmd speed time code#
Please check out the code here: slowrolling is significantly betterĮDIT: cause everyone keeps asking. Modifying starting gold will significantly change the outcomes. Lastly, you can test with your own inputs such as starting gold. There are some incorrect assumptions that I was too lazy to code, such as you can theoretically buy 13 xayahs based on this simulation, and that the odds of hitting xayah remains the same as you buy more xayahs, but this shouldn't impact the results as these assumptions apply to both hyperroll and slowroll. Changing the starting gold significantly affects this result. At that point, it's a coinflip whether you hit or not. On average, you'd expect to hit 4 of each unit when you hyperroll at 3-1 with 50 gold, which means you should only consider hyperrolling for a 3-star unit if you have 5 copies of one unit. Talking about 3-1 breakpoints for 3-starring, which is the claim that hyperrolling down at 3-1 saves you hp as it allows you to hit an earlier 3-star unit. Hyperrolling to 0 on 3-1 and rolling down at 4-1, vs slowrolling (rolling above 50 gold) and rolling down at 4-1 Rather than doing the math myself as it's very complicated, I wrote up some code to simulate the process.īelow are the average results with 2000 trials. Which say, if you bought 3 Xayahs, 3 Jarvans, 3 Fioras, 3 Caitlyn, suddenly you have 12 less gold to hyperroll with, which makes his math flawed. There were some big flaws in that analysis, which is that the author didn't factor in spending gold to buy units. Here's the code to prove it.Ī while back someone else did the analysis on slowrolling vs hyperrolling: I recently popularized slowroll Xayah and have been saying slowrolling is superior to hyperrolling.